Beyond this they all understand Common and find themselves lacking any major defensive capabilities. Each Blight possessed blindsight, and as a result don’t need to see or hear their prey in order to find them, instead sensing them through vibrations. Regardless of their type, Blights share some common characteristics. Each one serves a different purpose and brings different types of mayhem to those in their way. There are three types of Blights that find themselves under the control of the Gulthias tree they spawn from, and they are the Twig, Needle, and Vine Blights. They even go so far as to overtake entire villages, causing the townsfolk to flee and the village to be gone in a matter of days. Regardless of what darkness is infused within them, Blights seek to infest the surrounding land, turning tranquil forests and green pastures into tangles of thorns and briers. The first Blights were believed to have been sown with the essence of a vampire through dubious circumstances, but newer ones could have been born of any evil being inhabiting a tree known as a Gulthias Tree. What happens when you combine one part nature with one part ancient evil? You get Blights sentient plant creatures that take on humanoid shapes and spread evil where they can. To search for all Monster Manual A-Z articles, search MMAZ in the search bar as we’ve excluded them from our Roleplaying Games tag to keep things tidy. New monsters go up every Monday, Wednesday, and Friday in alphabetical order, touching on lore, mechanics, and ways to use them in your campaign. Monster Manual A-Z is a series of quick looks at each and every monster presented in the Monster Manual for Dungeons & Dragons 5e.
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